E3Expo 2001 to Unveil Never-Before-Seen Interactive Products

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Thursday April 19, 2001

 

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E3Expo 2001 to Unveil Never-Before-Seen Interactive Products

E3Expo 2001 to Unveil Never-Before-Seen Interactive Products Pre-Show Exhibitor Survey Provides a First-Look at Computer and Video Games for the Holidays.

    More than 750 never-before-seen computer, online and video games and related products will debut at the 2001 Electronic Entertainment Expo (E3Expo), according to an exhibitor survey fielded by the show's owner, the Interactive Digital Software Association (IDSA).

    Overall, about 400 companies, including 123 first-time E3Expo exhibitors, will showcase thousands of games and products at this year's show, which will be held May 17th to 19th at the Los Angeles Convention Center.

    "E3Expo exhibitors tell us that almost 80 percent of the products that will be displayed at this year's show are expected to be on store shelves in time for the 2001 holiday season," said Douglas Lowenstein, president of the IDSA, the trade association representing U.S. entertainment software publishers. "So, if you want to know what the more than 60 percent of Americans who play computer and video games will be asking for this holiday season, you need to be at E3Expo, the world's most important forum for the launch of interactive entertainment products and technologies."

    Approximately one-third of E3Expo exhibitors responded to this year's annual E3Expo exhibitor survey. Reflecting the fact that interactive games appeal to a continually broadening audience, survey respondents reported that approximately 90 percent of their game titles being shown have been developed for families and children. Nineteen percent of respondents' titles have been published specifically for women and girls, and about eight percent for seniors.

    In a year of booming consumer excitement about next generation video game consoles and the most advanced software for all platforms, survey respondents reveal that all types of game platforms continue to draw interest. While more than 40 percent of never-before-seen game titles at E3Expo 2001 have been developed for consoles, more than one-third have been developed for computer CD ROM, approximately 15 percent for handheld devices and almost four percent for online/Internet only games. In addition, these E3Expo exhibitors report that less than one percent of the titles set to launch for the first time at the show have been created for DVD and set top box respectively, and less than two percent for personal data assistants and cellular phones combined.

    On the technology front, survey respondents rank wireless capability as one of the most important breakthrough industry developments of the recent past (38 percent), followed by games that are accessed via multiple platforms and/or devices (36 percent), and advanced graphics (32 percent).

    Previously unreleased interactive products highlighted by the survey will be spotlighted at this year's show in the E3Expo 2001 "First Looks" program. Participating First Looks exhibitors will be designated in the E3Expo exhibit guide, show daily, www.e3expo.com and on the exhibit floor beginning May 17th.

    Kicking off the show on May 17th, E3Expo exhibitors and next generation console developers Microsoft, Nintendo and Sony Computer Entertainment will take a first look at the future of the fast-changing video game business at the E3Expo 2001 keynote panel discussion. Panelists include: Robert J. Bach, senior vice president, games division and chief Xbox officer, Microsoft Corp.; Peter T. Main, executive vice president, sales and marketing, Nintendo of America Inc.; and Kazuo Hirai, president and chief operating officer, Sony Computer Entertainment America Inc. The keynote begins at 9 a.m. in West Hall, second floor, room 515 of the LACC.

    E3Expo is wholly owned by the IDSA, the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers and the Internet. IDSA members collectively accounted for more than 90 percent of the $6 billion in entertainment software sales in the United States in 2000, and billions more in export sales of American-made entertainment software. The IDSA offers services to interactive entertainment software publishers including a global anti-piracy program, business and consumer research, government relations and First Amendment and intellectual property protection efforts.
    E3Expo is a trade event, and is not open to the general public. No one under the age of 18 will be admitted, including infants. This policy is strictly enforced.

 
 
 

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