Descent 3
Little Shit

01/06/98

 

Descent 3

 
 

 

 

The highly anticipated sequel to Descent I and II takes the mind-bending, pulse- pounding
experience to another level. New lethal weapons will be by your side as you obliterate the
robot-infestation in the winding mines AND the planetary surface.


Features


From the innovative 360-degree 3D technology to a new
control system, gamers face a new challenge as they attempt to
conquer a new way to play first-person action games.

True physics modeling includes better collision dietection,
secondary physical effects, and varying degrees of gravity per
world.

Every creature has personality that will get under your skin,
and its AI is tailored to its unique environment.

In-depth, environmentally diverse levels with multiple
objectives for each mission.

An all-new, dual-environmental engine allows seamless,
real-time transitions between detailed internal and external
environments.

New, real-time lighting model capable of colored, volumetric,
and spectacular lighting effects which graphically enhance the
experience.

Fly New ships, complete with their own unique performance
characteristics, graphical appearances, and abilities.

New weapons including a napalm cannon (a flame thrower
device used to incenerate an opponent).

Create, play through, and trade your own custom
levels/missions with the new Descent III mission builder.

8 players can play over LAN, modem, or TCP/IP.



System Requirement

PentiumTM 200 with CD-ROM drive
Windows® 95 with DirectX 5.0
32 MB of RAM
DirectX certified sound card
Direct 3D compatible 3D accelerator video
card with 4 mb video RAM
Subject to Change.

Interplay


Back

Top Secret Magazine tous droits réservés/all rights reserved. Logos et
conceptions exclusifs à
Top Secret Magazine ©1998. Les logos de jeux ou
logiciels appartiennent aux compagnies destinataires.
tsm@topsecretmag.com