Resident Evil 3: Nemesis

Tuesday December 7,1999

Ready to get scared!

 

In a world where zombies rule the streets and monsters run ramped, a game comes to us by Capcom; Resident Evil 3: Nemesis.

This greatly anticipated game shows what evil is all about, while leaving its predecessors in the dust. Capcom really out did themselves when creating this title; which proves that with a little imagination, violence, gore, and creepy monsters.

The game can become one of the best on the market. You start out as Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion in the First Resident Evil. After resigning from S.T.A.R.S (Special Tactics and Rescue Service) Jill now prepares to head out of Raccoon City, the main city in all the RE’s, but it's not going to be easy. Caught in a town crawling with flesh eating zombies, more than ever she must rely on brute force and cunning to find a way to escape alive. However she doesn’t have to do it alone.

She meets up with Carlos, a mercenary working for the Umbrella Corporation. Umbrella is the organization that first engineered the T-virus, which is the nasty little bug responsible for the creation of all of the zombies in the first place. Carlos and the rest of his squadron were called in by Umbrella at the beginning of the fiasco in an attempt to save the civilians, or so he's been told.

Umbrella's motives are always shrouded in secret, and as Carlos slowly begins to learn the truth, he and Jill realize that they're both on the same side. Neither Jill nor Carlos will be heading into the fray unarmed. As they progress through the city they collect quite an arsenal of weapons, including assault rifles, handguns, shotguns, and grenades.

Expanding their armory even further are the many different types of ammunition that can be obtained for each of these weapons. Magnum rounds can be made for the pistols, and acid, fire, or ice grenades can be concocted if you know the right formulas. In their explorations the duo will come across many canisters of gunpowder, which come in three flavors. Depending on how you combine the powders, different armaments can be made. An understanding of this particular form of alchemy is a virtual necessity in the later levels.

Along with weapon making and sneaking through the streets, you can interact with the environment like never before by using background objects defensively. When a zombie is coming after you, you can hide yourself behind a pile of rubble. At the same time pelting him with thousands of bullets.

In-game events called Live Selection will occur when your character faces dangerous situations. When a Live Selection begins, you’ll have the opportunity to make a choice. Your selection will turn the story in a new direction. If you don’t make you choice fast enough, you may be left in a more dangerous situation.

Weapons can be a hassle because you have to hold the R1or the R2 button before you can use a gun. Of course this type of weapon usage makes it seem more like real life; you have to raise the gun up and aim if you really want to kill those zombies.

Becareful the Zombie!

" Outstanding graphics ! "

It is even scarier than the previous two; monsters jumping out at very twist and turn. It gets you when you least expect it too; something freaky will happen just when you think that nothing could. RE 3 definitely keeps you on your toes.

This Game’s the control system has been given a bit of a makeover. The basic movements haven’t changed from the first two titles in the series;up moves forward, back goes backwards, and left and right turn you. This by itself can be a big hassle for people who aren’t use to this type of control system. However these are not the only movements available to you.

One of these is a lightning fast 180-degree spin that is extremely useful when the legions of the undead are sneaking up behind you. Instead of holding the control pad to the side and waiting for Jill to make half a rotation before you can bring your arms to bear, you can simply press down and the square button and she will whirl around, ready to take out the nearest zombie.

Another new maneuver that will prove to be a lifesaver is her newfound ability to dodge. When an enemy is attacking, simply hit away at the moment when the blow would have struck and she will either dodge to the side or duck out of harms way, leaving the enemy off balance and in her crosshairs.

The Graphics in Nemesis are outstanding. It seems almost strange that less than a year ago people in games were still making blocky looking characters, when now they are beginning to look almost life-like.

Even the movement of the characters doesn’t give way to the blocky past. A big part of Nemesis, as with all of the other Resident Evil games, is puzzle solving. You are constantly being confronted with doors that will not open, elevators that won't work, and cars that need repairing.

The search for the solutions to these conundrums is what drives you to explore every nook and cranny of the ravaged city, ensuring that you don't miss a single clue or the crucial piece of an important puzzle. These puzzles can range from fairly simple ones, such as finding a lock pick that can be used to open a simple door, or can be as obscure as retrieving a pair of gems that are needed to start a clock that needs to be manipulated to open the gates of City Hall. While the majority of them fit in well with the overall theme and feeling of the title, a number of them are simply ludicrous and involve seemingly random leaps of intuition to figure out.

RE3 is absolutely everything you could possibly ask for in a sequel to RE2. It does, like all games, have its faults; but with as much fun as you have killing zombies you won’t really notice. At least once you get the controls down you will. Most adventure games take some time getting use to. Of course, this isn't your average adventure game. This is one of the most frenetic, violent, and gory adventure offerings ever. If ever a title deserved its "Mature" rating; it's this one.

Company

Developer
Capcom
www.capcom.com

Publisher
Capcom
www.capcom.com

Category
Adventure

Notes

Originality : 94%
Gameplay : 95%
Graphic : 98%

Interest : 95 %
Control: 92 %

Sound : 93 %

TOTAL : 95 %

Requirements

Console
PlayStation

Analog Controller
Compatible

Vibration Function
Compatible

Memory Card
1 Block

Multiplayer
1 Player

Rated by ESRB
"M" Mature

 

 

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