Dreamcast

LADYDRAGON.COM

     

Dreamcast

 GAME'S PREVIEW

Dreamcast

 

Dreamcast is the new console from Sega.


Dreamcast is schedule to be available for September 1999.
Sega plans to release it with 10 titles and have about 30 more just in time for the Christmas holiday.
All this will be backed up by over a 100-millions marketing budget.

 
   
   
   

SEGA REVEALS BLUEPRINT FOR U.S. DREAMCAST
LAUNCH IN 1999

Billed as the ultimate video game machine with the power to outperform all
in-home gaming platforms and most arcade systems, Dreamcast
launches November 20, 1998, in Japan and in the fall of 1999 in
North America.

Dreamcast combines the best features from console, PC and
Internet gaming. The console's optimized architecture delivers a
total system performance that goes beyond the bit-count battle
that has defined the video game industry in the past. Sega chose
global leaders in business and technology -- Microsoft, Hitachi,
NEC, VideoLogic, and Yamaha -- as partners and worked closely
with each of them to enhance their technologies for Dreamcast.
The result is the most realistic and authentic 3D gaming
experience ever conceived, supported by break-through gaming
components that will change the face of the video game industry.

"In designing each element of Dreamcast we were driven by two
goals," said Bernard Stolar, president and COO, Sega of
America. "To make the best system for playing the best games,
and to capture more than 50 percent of the next generation
console market."

Sega of America's blueprint for launching Dreamcast includes a
comprehensive plan to aligning the right games -- both first and
third party -- and marketing muscle to support the biggest launch
the industry has ever seen.

Software

Building on its heritage in software, Sega is committing its
biggest and best game development teams globally to
Dreamcast. Sega of America development teams are hard at
work creating innovative sports, character and multiplayer online
gaming experiences for Dreamcast. In addition, Sega has
secured support from leading third party publishers who are
already designing Dreamcast games for the launch next year.

Sega will launch Dreamcast in North America with 10-12 games
and will ship between 20 and 30 titles by holiday 1999. Because
of Dreamcast's architecture, the system is the first to deliver what
gamers expect from advanced interactive entertainment - games
that look and sound totally authentic with natural cause-and-effect
physics. For example, in a football game, a player will "feel" the
difference between a touch and a tackle.

More Ways to Play

Dreamcast will take the gaming experience far beyond the living
room. Sega is working with sister company SegaSoft Networks,
Inc.` to create a customized, massively multiplayer online gaming
service for the new console. SegaSoft has made tremendous
headway in online gaming with HEAT.NET`, giving PC gamers the
broadest compatibility with multiplayer online games and the best
competitive arena on the Internet. The Sega-branded online
gaming service will include the best community and competitive
features including e-mail, chat and point-to-point/multiplayer
games. SegaSoft engineers will also work directly with game
developers to assist in technical support. To show Sega means
business in online gaming, the company is developing the world's
first massive multiplayer console game, which is scheduled to
ship when Dreamcast launches in North America.

VMS

Dreamcast will feature a Visual Memory System or VMS. VMS is
a memory card with a built-in LCD screen. It plugs into the control
pad to add a whole new level of strategy to game play. Gamers
can use the LCD to set up plays in sports games or plan secret
attacks in RPGs without their opponent's knowledge. VMS is a
great community builder for Dreamcast gamers. Players can save
special characters, moves or teams to the VMS, and trade game
information by connecting two VMS cards. VMS is also a portable
game device the size of a business card, complete with a
directional pad, control buttons and an LCD game screen. This
feature not only adds a new level of realism to game play but it
gives Sega customers new ways to interact with each other.
The Architecture Key design considerations of Dreamcast's
architecture were to seamlessly integrate dedicated components
that have been customized for gaming, and eliminate the limitations
inherent in previous consoles by providing developers with optimized
high-performance graphics, audio, CPU memory, disk drive
speed/storage.

CPU

For the CPU, Sega selected Hitachi's latest generation of its
SuperH RISC architecture, a 200MHz SH-4 CPU, which delivers
128-bit performance in 3D calculations, resulting in highest
resolution and faster graphics. In fact, the SH-4 processor is
optimized to perform floating-point operations - the key to
super-fast 3D calculations - four times faster than the
Pentium#226# II.

For graphics, the customized PowerVR Second-Generation
technology, developed jointly by NEC and VideoLogic, is key in
providing the power behind Dreamcast's high-end graphics. The
result is a peak performance of over 3 million polygons per
second, outperforming today's most-advanced arcade systems.

By off-loading audio processing to a dedicated, real-time 3D
audio chip set developed by Yamaha, Dreamcast is able to
provide players with 64 channels of music, voices, and game play
sound effects for audio performance that matches home theater
equipment. In fact, Dreamcast's audio chip is as powerful as
some entire next generation consoles.

Sega also worked with Yamaha to develop a high-speed
CD-ROM drive which speeds up access time and allows for much
bigger games and larger playing fields.

Microsoft will provide an optimized version of its Windows CE
operating system with DirectX services that has been enhanced
for console-style gaming. Windows CE provides Dreamcast
developers a flexible, versatile development environment
supported by the Microsoft Visual Studio Development System
Version 5.0 and refined Visual C++ development system-based
tools that makes title development more efficient while also
allowing compatibility with Windows-based PCs. Windows CE
with DirectX has been hand-tuned to be small and fast to provide
superior performance specifically targeted at Sega's Dreamcast
hardware architecture, giving developers the confidence that
software developed for Dreamcast will take full advantage of
every hardware feature in the system.

SEGA READIES MARKETING ALLIES FOR LARGEST
VIDEO GAME LAUNCH IN HISTORY

Dreamcast Marketing Plan Already Underway; Sega Commits
$100 Million To U.S. Launch Alone

The recently announced Dreamcast super video game console from Sega®
may still be more than a year away from launch in North America, but
forces are already at work developing a marketing blitz the likes of which
the video game industry has never seen. Sega of America has enlisted some
of the most prestigious industry heavy weights to build marketing muscle for
Dreamcast. And Sega is putting its marketing money where its mouth is,
dedicating $100 million solely for Dreamcast's launch in North America.

The Dreamcast introduction will touch all parts of the target consumer's life
with unforgettable advertising, sales promotions, event marketing and retail
merchandising. The campaign will explore new ways of reaching consumers
and enhance their means of interacting with Sega and its products.

Sega's elite battalion of marketing, advertising and promotions companies
include Foote, Cone & Belding - San Francisco; Alcone Marketing Group;
the Howard Marlboro Group (HMG) and The Catalyst Group. Their
collective experience is evident through successful campaigns for companies
such as Levi's, Burger King, MTV and Mazda.

"Sega's business plan mandates `kick-ass marketing' to launch our new
console," said Bernard Stolar, president and COO, Sega of America. "We
can't wait to surprise the consumer with our definition of what that means."
The marketing companies behind the Dreamcast launch campaign include
the best in the industry:

Foote, Cone & Belding - San Francisco

Widely known for its award-winning Levi's and DockersTM ad campaigns,
Foote, Cone & Belding - San Francisco (FCB) is the clear leader in
youth-targeted advertising. FCB, the 1996 Ad Agency of the Year, was
one of the first ad agencies ever to be nominated for an Emmy, television's
highest honor. FCB will give consumers a wake up call with campaigns
showcasing Dreamcast and Sega. Some of FCB's current clients include
Levi Strauss & Co., Coors, MTV, Keds, Fox Sports and Amazon.com.

Alcone Marketing Group

If you have eaten at Burger King and ordered a Kid's Club Meal, you have
seen Alcone Marketing Group at work. The Irvine-based company is the
leader in product promotions, creating promotional opportunities for
consumer products by tying them to mass market vehicles. Alcone is
already at work with Sega lining up large-scale consumer promotions by
partnering Dreamcast with a host of products specifically targeted towards
people in the mid-teen to mid-20s market. Alcone Marketing clients include
Mazda and the California Lottery.

Howard Marlboro Group

HMG is one of the most respected consumer research and in-store
marketing companies in the United States. HMG is already working on a
revolutionary consumer retail program for Sega that will turn the industry on
its ear with innovative in-store support programs, custom fixtures,
interactive merchandising and ground-breaking POP materials. The
company is conducting massive consumer research and will be tasked with
developing an entirely new in-store presence for Sega. HMG currently
works with industry giants such as Coca-Cola, Wal*Mart, Procter &
Gamble, Motorola, Nestle, K-Mart, and others.

The Catalyst Group

The Catalyst Group (TCG) is one of Hollywood's most prolific
entertainment marketing and product placement companies.
Burbank-based TCG will be responsible for the placement of Dreamcast
and the Sega name on the hottest shows, movies and music events. TCG
currently works with such industry heavy weights at Tropicana, Yamaha,
PowerBar, Spalding and Schwinn.

Sega of America is the arm of Tokyo, Japan-based Sega
Enterprises, Ltd. responsible for the development, marketing and
distribution of Sega videogame systems and videogames in the
Americas. Sega Enterprises, Ltd. is a nearly $3.0 billion company
recognized as the industry leader in interactive digital
entertainment media, and is the only company that offers
interactive entertainment experiences both inside and outside the
home. Sega of America's World Wide Web site is located at
http://www.sega.com.

 

Back

tous droits réservés - all rights reserved.
Copyright
©1999. LadyDragon.com
dragon@ladydragon.com