Los Angeles Anxiously Awaits Mercenaries 2: World in Flames(TM); Sequel to Top-Selling 2005 Game Explodes onto Next Generation Consoles

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Wednesday May 03, 2006

 
     
     

Los Angeles Anxiously Awaits Mercenaries 2: World in Flames(TM); Sequel to Top-Selling 2005 Game Explodes onto Next Generation Consoles

LOS ANGELES--(BUSINESS WIRE)--May 3, 2006--Pandemic Studios unveils Mercenaries 2: World in Flames(TM), the sequel to the best-selling original console IP of 2005, next week at the Electronic Entertainment Expo in Los Angeles.

In Mercenaries 2, Pandemic has constructed a whole new "playground of destruction" from the ground up, fully stocked with the hottest vehicles and weapons. Set in a new and exotic hotspot, you can be your own boss in a wide-open world where there's only one rule: everybody pays.

"While the original Mercenaries'(TM) high-octane, go anywhere, do anything and blow the crap out of everything style was a hit with gamers, the whole experience was screaming to run on next-generation game systems," explains Pandemic CEO Andrew Goldman. "And while we're building on the core mercenary experience we created for the original, we've taken full advantage of next-gen technology to offer a more richly detailed, reactive, living world than gamers have ever seen before."

While Pandemic is keeping the full story under wraps until E3, fans have discovered the Studio dropping hints about the game at http://www.pandemicstudios.com/projectq/everybodypays/index.php?id=2.

About Pandemic Studios

With a long series of top-selling, critically acclaimed game releases, Pandemic Studios is one of the world's premier developers of console and PC entertainment. Over its eight year history, Pandemic has established a reputation for producing award-winning, cutting edge original content and for enhancing the value of existing major licenses. Recent hits include sales-record setters Star Wars Battlefront(TM), and Star Wars Battlefront(TM) II, and three original Pandemic-created IPs: Mercenaries(TM), Destroy All Humans(TM), and Full Spectrum Warrior(TM). In addition to the recently released Full Spectrum Warrior: Ten Hammers(TM), Pandemic is developing a number of new, original titles for next generation platforms at its Los Angeles and Brisbane studio locations. For more information on Pandemic and its games visit www.pandemicstudios.com.

About BioWare/Pandemic Studios

BioWare/Pandemic Studios was formed through the fusion of two industry powerhouses and private equity firm, Elevation Partners. A leader in the action/adventure category, Pandemic Studios joined forces in 2005 with BioWare, a company known for its role-playing games rich in story and character. Co-equal and complementary, the newly partnered video game studios are working both in tandem and separately to develop new, original titles as well as continuing to leverage the licensed franchises and owned-IP each is known for including: Mercenaries(TM), Destroy All Humans!(TM), Full Spectrum Warrior(TM), and Star Wars Battlefront(TM) II from Pandemic and Mass Effect(TM), Dragon Age(TM), Baldur's Gate(TM), Neverwinter Nights(TM), Star Wars(R): Knights of the Old Republic(TM) and Jade Empire(TM) from BioWare. Focused on next-generation platforms to create bold new concepts in entertainment, the studios are located in Los Angeles, California; Brisbane, Australia; and Edmonton, Alberta, Canada. For more information, please visit http://bioware.pandemicstudios.com.

     
 

 
     
 

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