CDC Games Yulgang Continues Sharp Rebound in Revenues





Monday March 24, 2008


CDC Games Yulgang Continues Sharp Rebound in Revenues

BEIJING--(BUSINESS WIRE)--CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA), and pioneer of the free-to-play, pay-for-merchandise model for online games in China, today announced that during the most recent five days of operation from March 19 March 23, 2008, average daily revenue for Yulgang was approximately US $87,600. This represents growth of approximately 32 percent over average daily revenue of approximately US $66,500 during the period of March 6 March 9, 2008, reported earlier this month following the settlement of the dispute with Mgame, the developer of Yulgang.

We are very pleased with the return to play among our loyal base of Yulgang players and the continued rebound in revenues, said John Huen, chief operating officer of CDC Games. We also expect to see an additional boost in player activity and revenue with our planned launch of Yulgang 2.0 in the coming weeks. We are also seeing strong growth trends in our other key games in China, including Special Force and Shaiya. Assuming the positive trends continue with Yulgang, and these other key games, we believe CDC Games could have sequential growth for its second consecutive quarter, during the first quarter of 2008.

About CDC Games

CDC Games is one of the market leaders of online and mobile games in China with more than 136 million registered users. The company pioneered the "free-to-play, pay-for-merchandise" online games model in China with Yulgang and launched the first free-to-play, pay for merchandise FPS (first person shooter) game in China with Special Force. Launched in July 2007, Special Force has consistently ranked in the Top 10 downloaded games in China and becoming the top revenue producer for CDC Games. Currently, CDC Games offers six popular MMO online games in China that include: Special Force, Yulgang, Shaiya, Mir III, Shine and Eve Online. In March 2007, the company announced the formation of CDC Games Studio to establish strategic relationships with selected games development partners to accelerate the development of new, original online games for China and other targeted global geographies. CDC Games anticipates being able to deploy up to $100 million for CDC Games Studio investments through contributions from CDC affiliated companies, external partners and its internal resources. Through its CDC Games International (CGI) subsidiary, the company launched Minna de Battle in Japan in December 2007. In February 2008, CDC Games USA launched the portal to showcase online games in North America, sell virtual merchandise and promote collaboration among players. Also in February 2008, CGI launched Lunia, its first game in North America, further strengthening its position as a global publisher of online games. For more information on CDC Games, visit:

About CDC Corporation

The CDC family of companies includes CDC Software focused on enterprise software applications and services, CDC Games focused on online games, and focused on portals for the greater China markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit





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